SFML community forums

General => SFML projects => Topic started by: biscuitdough on June 13, 2012, 04:33:14 am

Title: Hello World
Post by: biscuitdough on June 13, 2012, 04:33:14 am
Hi There!
Myself , 7 programmers, 2 artists and 1 musician have been working on "Hello World", a 2d arcade platformer in C++/SFML for the past 20 weeks. Yesterday and today have been our first big pubic outing, and we're excited to show you what we've come up with!
(http://media.indiedb.com/images/games/1/18/17930/screenshot22.png)

(http://media.indiedb.com/images/games/1/18/17930/spaceshot1.png)

http://www.vimeo.com/video/43789379 (http://www.vimeo.com/video/43789379)


You can see our indieDB page here:
http://www.indiedb.com/games/hello-world (http://www.indiedb.com/games/hello-world)
Download the demo/beta from our website here:
http://www.helloworldgame.com/ (http://www.helloworldgame.com/)
and if you like what you see, upvote us on reddit here:
http://www.reddit.com/r/gaming/comments/uytns/just_finished_a_year_long_project_making_a_space/ (http://www.reddit.com/r/gaming/comments/uytns/just_finished_a_year_long_project_making_a_space/)

Hope you guys enjoy it!
Title: Re: Hello World
Post by: eXpl0it3r on June 13, 2012, 03:40:19 pm
The game looks very good and could probably be quite fun to play - well done! :)

Although I get that you want people to go read stuff on your own website etc. it would still be nice to give us some more information on the game up front. (Also read this (http://en.sfml-dev.org/forums/index.php?topic=49.0)...)

Since most people in here are developers, we mostly be also be interested in some more details on the technical level, also it wouldn't hurt your blog to write a bit less about art and a bit more about tech. ;)

Also I think your website could greatly benefit if an artist of yours could remake the website's design and a programmer could try to integrate everything a bit better (e.g. create a wordpress theme and use it for the whole website and not some selfwritten thing and a blog that look totally diffrent...).

Then again this is just all my opinion and maybe you got a diffrent taste. :)
Title: Re: Hello World
Post by: capz on June 13, 2012, 09:02:50 pm
Also I think your website could greatly benefit if an artist of yours could remake the website's design and a programmer could try to integrate everything a bit better (e.g. create a wordpress theme and use it for the whole website and not some selfwritten thing and a blog that look totally diffrent...).
or get a pro, because neither artists, nor programmers are designers, and both are notorious for making horrible websites :P trust me, i know a couple hundreds of them xD

Also, cool game!
Title: Re: Hello World
Post by: biscuitdough on June 13, 2012, 10:58:50 pm
Sorry about the poor website, been focusing on development up to this point, though the site has been up a while, the last 3 days are the first that we've told anyone about it.

I'll update the main post with the video/images, didn't know if people would rather have 1 link here or a bunch of images and videos.

For the development blog, it kind of is my escape from code, sorry it's so light on details. We've been using sfml's graphics, windowing and sound libraries. built our own particle engine, physics engine, menu system, screen management, resource managers, pretty much anything you see that isn't sfml. Started the first month of development on 1.6, then transferred to 2.0 and never looked back.

All of the planets are procedural, started with a standard maze generator, but it generated boring planets, so switched to a less strict digging algorithm, that follows loose rules as it digs out a path to the center of planets.

Most likely going to release it open source, but it still has a little ways to go before that.

If you have any other technical questions, feel free to ask.

Edit: does anyone happen to know how/if we can embed vimeo videos on this forum?