SFML community forums
General => SFML wiki => Topic started by: Furasheru on June 27, 2012, 11:09:46 am
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Good day to you! I've re-written docflabby's AniSprite class to use in SFML.Net 2.0 and added (https://github.com/SFML/SFML/wiki/SpriteAnimated) it to wiki.
It's easy to use, well documented and it offers basic functionality, like playing looped and non-looped sequences and FPS change. To use this one, you have to manually implement delta-time in your programm, because this class has no internal timer (i just don't see why should it).
I would appreciate your comments!