SFML community forums
Help => Window => Topic started by: kurasu1415 on July 22, 2012, 04:10:48 am
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Hey guys,
Does anyone know if there is a setting somewhere that enables hardware acceleration and double buffering for SFML2 drawing? I just want to be able to make an sf::polygon and have that accelerated instead of having to do all of my 2D drawing in OpenGL.
Thanks!
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SFML uses OpenGL so if your OpenGL renderer is on hardware (which is most probably true nowadays; i.e., it's not a software renderer) then SFML will automatically be hardware accelerated. You don't need to do any extra work here.
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Yeah, my video drivers in Mint Linux were not working properly. got it all fixed now. Regardless I am just going to use straight OpenGL to draw.