SFML community forums

General => SFML projects => Topic started by: Van on September 09, 2012, 11:44:56 am

Title: [Game|Prototype] SonoBeat
Post by: Van on September 09, 2012, 11:44:56 am
SonoBeat
https://github.com/Vannav/SonoBeat

Just another clone of DJ Max Portable, Beat Mania, O2Jam Analog or commonly known as Guitar Hero.

Quote
[I played alot of] DJ Max Portable for the PSP. Unfortunately there are not many
songs which I really can enjoy. So thats my motivation for this game. Like audiosurf
I want to let the user decide a file/link to video/audio and generate a playable beatmap
in different difficulties.


(http://img100.imageshack.us/img100/954/unbenanntrd.png)

(http://img715.imageshack.us/img715/4039/unbenanntkopier.png)

Librarys:

Controlls:

Other Stuff:
Title: Re: [Game|Prototype] SonoBeat
Post by: eXpl0it3r on September 09, 2012, 09:02:46 pm
Nice project! :)

I always liked to play some Frets on Fire (http://fretsonfire.sourceforge.net/), now one even gets a video clip to the music. :)

Is the Movie_audio::Stop() - av_seek_frame() error output to be expected or shouldn't that happen?
Title: Re: [Game|Prototype] SonoBeat
Post by: Van on September 10, 2012, 12:55:30 pm
Nice project! :)

I always liked to play some Frets on Fire (http://fretsonfire.sourceforge.net/), now one even gets a video clip to the music. :)

Ah, completly forgot Frets on Fire. I liked the idea with the keyboard very much.
But i kept playing DJ Max Portable for the PSP. Unfortunately there are not many
songs which I really can enjoy. So thats my motivation for this game. Like audiosurf
I want to let the user decide a file/link to video/audio and generate a playable beatmap
in different difficulties.

Quote
Is the Movie_audio::Stop() - av_seek_frame() error output to be expected or shouldn't that happen?

I get the same error. But we have to ask the sfeMovie developer :)