SFML community forums
General => SFML projects => Topic started by: Van on September 09, 2012, 11:44:56 am
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SonoBeat
https://github.com/Vannav/SonoBeat
Just another clone of DJ Max Portable, Beat Mania, O2Jam Analog or commonly known as Guitar Hero.
[I played alot of] DJ Max Portable for the PSP. Unfortunately there are not many
songs which I really can enjoy. So thats my motivation for this game. Like audiosurf
I want to let the user decide a file/link to video/audio and generate a playable beatmap
in different difficulties.
(http://img100.imageshack.us/img100/954/unbenanntrd.png)
(http://img715.imageshack.us/img715/4039/unbenanntkopier.png)
Librarys:
- sfeMovie currently for video and audio.
Want to split that in the future to use BASS (http://www.un4seen.com/) or something along the lines.
(http://en.sfml-dev.org/forums/index.php?topic=8701.0) - boost::filesystem for platform independent file access
(http://www.boost.org/doc/libs/1_51_0/libs/filesystem/doc/index.htm) - libconfig for reading and writing config files
(http://www.hyperrealm.com/libconfig/)
Controlls:
- Use left and right arrow keys to choose a song and select with the return key
- Use D F J K key play the notes in the associated lanes when they reach the green area
- Use escape key to exit
Other Stuff:
- You can create your own beatmaps fairly easy if you take a look at the media folder
- *.sb files are textfiles with meta information and note-lane-time information
- Your last play will be recorded in log_played.txt that can be copy and pasted into a new *.sb file
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Nice project! :)
I always liked to play some Frets on Fire (http://fretsonfire.sourceforge.net/), now one even gets a video clip to the music. :)
Is the Movie_audio::Stop() - av_seek_frame() error output to be expected or shouldn't that happen?
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Nice project! :)
I always liked to play some Frets on Fire (http://fretsonfire.sourceforge.net/), now one even gets a video clip to the music. :)
Ah, completly forgot Frets on Fire. I liked the idea with the keyboard very much.
But i kept playing DJ Max Portable for the PSP. Unfortunately there are not many
songs which I really can enjoy. So thats my motivation for this game. Like audiosurf
I want to let the user decide a file/link to video/audio and generate a playable beatmap
in different difficulties.
Is the Movie_audio::Stop() - av_seek_frame() error output to be expected or shouldn't that happen?
I get the same error. But we have to ask the sfeMovie developer :)