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Help => Graphics => Topic started by: Astrof on January 19, 2009, 09:12:22 pm

Title: SFML and Particle Systems
Post by: Astrof on January 19, 2009, 09:12:22 pm
Hey all, sorry if this question has been asked before,
I'm new to SFML and was wondering if it supported particle systems and all.  Also are there any prebuilt collision libraries? Collision isn't that big of a deal (I have dealt with pixel perfect collision before, but I was wondering if there were any better built in collision or third party libs).  

I'm moving to SFML from SDL+OpenGl and have previously programmed in Java.  I'm planning on making a 2d sprite based spaceshooter thing with particle effects for explosions, lasers and such.  


Thanks, and sorry if I'm an obnoxious nub ;)
Title: SFML and Particle Systems
Post by: Beliar on January 19, 2009, 09:28:47 pm
For a particle system look here (http://www.sfml-dev.org/forum/viewtopic.php?t=93)
Edit:
Wait, i meant this (http://www.sfml-dev.org/forum/viewtopic.php?t=829)

I don't know any libraries only for collision but you might want to look at these 2D Physics libraries:

Box2D if your using C++
or
FarseerPhysics for C# - It says on the page that its for XNA or Silverlight but theres a version that doesn't need XNA or Silverlight on the page.
Title: SFML and Particle Systems
Post by: Astrof on January 20, 2009, 12:43:19 am
awesome thanks, will look into both ^_^