Cool game, but it's really difficult :)
There is a trade-off between rotation speed of the triangle and controllability. In the beginning, I would have benefited from a slower movement, but I think you don't survive long with a slower triangle ;)
47 sec!
Simple, yet awesome. Great game.
[edit]
68 sec! This is addicting. Will certainly stay on my hd.
[edit]
80 sec! Just wait, I'll beat those 2 minutes. ;D
[edit]
I should probably stop now.
I have to say it again: I really like your game. ;D83.3Still rising! :D
45.8
20.3
18.4
6.3
4.1
5.7
I'm not sure if you've missed that in my last comment, but it would be nice if the mouse cursor gets hidden, since it's actually not needed (i.e. use window.setMouseCursorVisible(false) (http://www.sfml-dev.org/documentation/2.0/classsf_1_1Window.php#aad3991c25e0a83afbb4d62febf9b7b14)).
Btw: How would one import the stats, if there's another update coming?
I encourage you also to try the original game, Super Hexagon.I would but it seems as of right now it's only available for iOS and since I don't like Apple, I don't own any iOS devices. ;)
I encourage you also to try the original game, Super Hexagon.I would but it seems as of right now it's only available for iOS and since I don't like Apple, I don't own any iOS devices. ;)
Btw if I'm/Google is not mistaken it's Terry Cavanagh and not Terry Canavagh as you've written in the first post.
Btw. why didn't you make them pentagons/octogons/etc to differentiate yourself?There are some, you just need to keep going, I unfortunately die most of the time too early. :D
Btw. why didn't you make them pentagons/octogons/etc to differentiate yourself?There are some, you just need to keep going, I unfortunately die most of the time too early. :D
Btw. why didn't you make them pentagons/octogons/etc to differentiate yourself?There are some, you just need to keep going, I unfortunately die most of the time too early. :D
Additionally I guess you could change the level the way you want it to be.
There seems to be a bug where sometimes the big black trapeze shape doesn't match the other smaller ones.Unfortunately screen-print just returns a white image, so I'll have to use some other trick to get you an image (if you need it). But what the trigger is for that behavior is not clear to me.
(http://i.imgur.com/0KGG1.png)
And here's a short clip that shows when it happens, maybe it gives you some clue:
http://www.youtube.com/watch?v=ESkxxTizxVc (http://www.youtube.com/watch?v=ESkxxTizxVc)
Thanks for the report. Does this happen with the latest version (1.11)? I made some changes in the polygon spawning from 1.0.Yes it's with the latest one.
Edit: where is the music from? Wrote it yourself or is it from the 'original' game?He mentioned it multiple times: BOSSFIGHT (http://soundcloud.com/bossfightswe)
Yeah! 89.5 :DYou're aware that there are multiple levels, right?
Edit2: 106!
He mentioned it multiple times: BOSSFIGHT (http://soundcloud.com/bossfightswe)Yeah, noticed it later in the game :) title and author is mentioned. Thanks
You're aware that there are multiple levels, right?Ooh damn, got to beat that :P and yes I knew, but did not yet tried them all out :)
Btw 130, 97, 46, 39, 15, 5, 5 ;)
EDIT: small bug: escape key does not always work in menu. Did you use multiple times while (window.pollEvent())?It's actually a feature! ;)
Open Hexagon 1.3a is now available!Man you're fast! I wasn't even able to play with the 1.2 version. :D
http://www.mediafire.com/?41z2ybz7gawy5rx
https://dl.dropbox.com/u/3724424/OpenHexagonV1.3a.zip
Open Hexagon 1.3a is now available!Man you're fast! I wasn't even able to play with the 1.2 version. :D
http://www.mediafire.com/?41z2ybz7gawy5rx
https://dl.dropbox.com/u/3724424/OpenHexagonV1.3a.zip
Btw what's the best way to upgrade to a new version while still keeping the old scores?
-Removed: experimental pseudo-3D effectsYes! For me that really killed the whole game feeling... ;)
$ tar xzf OpenHexagonV1.4.tar.gz
$ cd OpenHexagonV1.4
$ cd x86
$ export LD_LIBRARY_PATH="`pwd`"
$ ./openhexagon.x86
* Line 1, Column 1
Syntax error: value, object or array expected.
* Line 1, Column 1
Syntax error: value, object or array expected.
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 1 (X_CreateWindow)
Value in failed request: 0x0
Serial number of failed request: 61
Current serial number in output stream: 63
http://mdpaste.appspot.com/p/agdtZHBhc3Rlcg0LEgVQYXN0ZRiRpA4M
Readme exists for a reason :D
http://mdpaste.appspot.com/p/agdtZHBhc3Rlcg0LEgVQYXN0ZRiRpA4M
Readme exists for a reason :D
Also I've not really understood. When I read the description yesterday evening I though I've read somewhere "free and open source", but I'm unable to find it back today so maybe it was in my dreams. Today I'm unable to find any source to download and compile, and I don't see any floss license anywhere. Are there some?
So now I can see the sources exposed on the github, but is there an archive for the last release?Thoses who can read (http://en.sfml-dev.org/forums/index.php?topic=9731.msg67359#msg67359) do really have some advantages in life... ;)
I only see 1.1 on the download page, and the binary is tagged 1.4.