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Help => Window => Topic started by: ichineko on November 25, 2012, 09:15:56 am

Title: Is there a way to specify Keyboard Repeat Delay?
Post by: ichineko on November 25, 2012, 09:15:56 am
Nothing really jumped out at me, but I thought I'd make sure before I start implementing my own solution.

Or, somewhat related, does the event system allow me to generate events?  generate a key press that didn't actually happen, for example.  I didn't see anything that seemed promising, but I may as well make sure.
Title: Re: Is there a way to specify Keyboard Repeat Delay?
Post by: Nexus on November 25, 2012, 09:24:27 am
No and no. But you can use your own event abstraction in which you can push own events. This may also be useful to have callbacks. I implemented such an action system in Thor (tutorial (http://www.bromeon.ch/libraries/thor/v2.0/tutorial-actions.html), doc (http://www.bromeon.ch/libraries/thor/v2.0/doc/classthor_1_1_action_map.html)).
Title: Re: Is there a way to specify Keyboard Repeat Delay?
Post by: ichineko on November 25, 2012, 10:15:06 am
Alright, thanks.

I'm just working on a crappy little tetris clone, so I think I'll go the ghetto route and just implement a few flags, lol.  Thanks for the suggestion of the eventing system on top of SFML though, I may look into that once I start in on bigger things.