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Messages - CalledMaster

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1
General / Re: Drawing problem / bug?
« on: October 16, 2013, 06:00:37 pm »
The drawing works fine on startup, only when i dispose and recreate some SFML-objects a few times, the bug appears.

2
General / Re: Drawing problem / bug?
« on: October 05, 2013, 05:04:44 pm »
Please take a look at the project code.

3
General / Re: SFML 2.1 - High CPU usage
« on: October 05, 2013, 05:00:18 pm »
You can limit you framerate like this guy does it:
http://obviam.net/index.php/the-android-game-loop/

Yes, it's for android but you can just port the logic. :)

4
General / Drawing problem / bug?
« on: October 05, 2013, 01:41:34 pm »
Hey guys,

first of all, i'm using SFMl.net, so all the code in the project is written in C#.
Here's the link to my project: https://dl.dropboxusercontent.com/u/64239360/Ze2D.zip.

Now to my problem:

I'm using a simple menu system that allows the user to enter a Game-Menu when pressing ESC during a Game-Session (start the project, it'll explain it). This normally looks like this:

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When you click on "Resume", the Game-Session is active again and the Game-Menu closes and you can enter it with ESC again.

When i repeat this several times, this happens:
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Or even more crazy results...

Even the Main-Menu is affected after the bug appeared once.

---

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I have no idea why this happens, so i don't know if i didn't understand how to use the API correctly or if it's just a bug or anything else.

I'm using VisualStudio 2010 Ultimate on Windows 7 HP 64bit.

Please help me. :'(


Thank you,

Andi

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