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Messages - feliwir

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1
Feature requests / Re: Support robust context creation
« on: February 07, 2016, 09:20:22 am »
I guess to convince anyone i need to write a sample program. Will do so within the next days

2
Feature requests / Re: Support robust context creation
« on: February 01, 2016, 11:35:49 am »
I always get a graphics resets on windows 10 with Nvidia 361.75 driver when using the NSight plugin for Visual Studio  :) But there are many other ways aswell when you missuse some OpenGL functions

3
Feature requests / Re: Support robust context creation
« on: February 01, 2016, 09:24:39 am »
There are a couple ways how a graphics reset could happen, and this extension is also part of OpenGL ES where graphics reset seem to happen way more frequently. However to check for a graphics reset the programmer must call GetGraphicsResetStatus which will then tell the programmer if a graphics reset happened (and if the current  context was responsible for it). I should also mention that this extension makes OpenGL safer for malware exploits by adding new fuctions with an additional bufSize parameter, see the specification for a list with new functions.
When a graphics reset happens a programmer must revalidate all buffers & textures and then can proceed like nothing ever happened.

4
Feature requests / Support robust context creation
« on: January 31, 2016, 03:40:43 pm »
Hello everyone,

I'd like to see that SFML allows the creation of robust OpenGL contexts. This is related to the GL_ARB_robustness extension, which got part of core OpenGL in 4.1. The thing SFML would need to add is GLX_ARB_create_context_robustness (for X11) and WGL_ARB_create_context_robustness (for windows). The benefit of a robust OpenGL context is that the programmer will get notified when a graphics reset happens and he can handle the behaviour of the program in that case. The glfw library does already allow to use this feature by adding new context creation flags, see here for reference. I think this would be a very useful feature for everyone using SFML with OpenGL.
Greetings
feliwir

5
Haha sorry I was on the wrong branch :D

6
The master master branch now has seeking support!
Check the sample to see how to use it :)

7
SFML projects / Re: SFML Installer
« on: August 25, 2014, 05:46:01 pm »
i got the same error like or75, but with ur newest executable i now get:
SFNUL Error: Certificate verification failed (specified REQUIRED), clos
ction.
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable
Required extension SGIS_texture_edge_clamp unavailable

inside a never ending loop

8
Nevermind, it just went on :D You should maybe print a message that this step takes a lot, i was just going to cancel the build, because i thought it was stuck :)

9
The build is stuck at the following step (for both Debug/Release): "/tmp/ffmpeg-2.2.2/configure options"
I waited for 10 Minutes now and my CPU Usage is ~80% (and that CPU is a quadcore^^).
How can i get any further?

Greetings feliwir

10
How can i build this library for visual studio 2013, the getting started guide isn't up to date anymore (./build.sh) doesn't exist anymore. So i decided to do run "./build_ffmpeg.sh windows vs" to build ffmpeg (i run this command via msys obviously).
After a bit of compiling i get the following:
http://pastebin.com/Qp5biekz

To me it seems like i am doing something incredibly wrong :)
Help is appreciated
Greetings feliwir

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