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1
General / Re: collision detection
« on: October 16, 2015, 05:32:29 pm »
Fixed it, forgot to put the player updating function under the active event poll, too much coffee isn't good for my health

2
General / Re: collision detection
« on: October 16, 2015, 03:02:21 pm »
oh thanks for the notice, i fixed it but the problem seems to persist, any other clues?
I do get the idea behind collision detection but trying to do it with an array is difficult for me

3
General / collision detection
« on: October 16, 2015, 02:21:45 pm »
Hi, when i run my program, the controllable rectangle is always blue although i want it to be red when it collides with tiles with the value 1.

 player.Update();
    for(int i = 0; i < colMap.size(); i++)
{
        for(int j = 0; j < colMap[i].size(); j++)
        {
            if(colMap[i][j] == 1)
            {
            int bottom, top, left, right;
            bottom = i * 40 + 40;
            top = i * 40;
            right = j * 40 + 40;
            left = j * 40;

                if(player.right < left || player.left > right || player.top > bottom || player.bottom < top)
                {
                    player.rect.setFillColor(sf::Color::Blue);
                }
                else
                {
                    player.rect.setFillColor(sf::Color::Red);
                    break;
                }
            }

        }
}

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thanks

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anything