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Messages - hyperbolic

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Take a look at sf::Joystick::getIdentification, it returns useful information.

wow.. i feel silly i didnt see this in the documentation... thanks for this

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Hi, I've been working on a game that uses controllers and I noticed that SFML Joystick inputs are different across Playstation and Xbox controllers. Is there any simple ways to detect whether the connected controller is Playstation or Xbox? If not, are there any suggestions where I can learn to differentiate the two?

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