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Messages - SlimShady

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Graphics / Re: sf::Texture::~Texture() Crashes App On Exit
« on: November 15, 2016, 04:30:48 pm »
Even if this isn't the cause of the error, your use of threads is rather dangerous.

Thanks for the quick reply. :) I've felt it was error prone, but now you confirmed it, haha. Thanks for the explanation.

I managed to apply a quick-fix by eliminating the callback and querying the state every frame, like this:

Code: [Select]
if (download.isComplete()) {
    std::string data = download.getData();
    texture.loadFromMemory(data.c_str(), data.length());
    sprite.setTexture(texture);
}

But it's not what I wanted originally. So I guess my question changes to: How do I achieve this using a callback function? Do you have any suggestions on how to improve the code?

2
Graphics / sf::Texture::~Texture() Crashes App On Exit
« on: November 15, 2016, 02:05:49 pm »
Hello peeps,

I've been using SFML for quite some time now, and I have to say that I absolutely love it.

Currently I'm building a game engine + all sorts of tools for my future games, and I just threw together this little file downloader that can be used in combination with SFML resources' loadFromMemory() function.

It all works fine, the image is displayed correctly, but when I close the application, it crashes with an EXC_BAD_ACCESS error and shows me the assemly code for the destructor of the Texture and for some releasePool() method. I cannot seem to figure out why this is happening. It works without any problems with sf::Font and sf::SoundBuffer. Please help.

Download.cpp
(click to show/hide)

main.cpp
(click to show/hide)

If I replace sf::Texture and sf::Sprite with sf::Font and sf::Text respectively (and change the URL obviously), there is no problem at all.

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