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Window / Multiple windows?
« on: October 15, 2007, 04:39:48 pm »Quote from: "Laurent"
Your code should be correct.QuoteHow are different rendering contexts handled? Is a different context created for each window? Also, how would you handle window creation if you wanted the 2 windows to SHARE a context?
Every SFML window has its own OpenGL context, and all these contexts are shared.
So each created window has access to the other's textures, buffers, ect...?