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Messages - David2010

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General / Problems starting openGL
« on: December 25, 2010, 07:00:20 am »
I link my sfml games with:

g++ -O3 -s -o "%e".exe "%f" -static  -lsfml-window -lsfml-system -lsfml-graphics -lsfml-audio

It works as of right now.

2
General / Awesome library
« on: December 25, 2010, 06:52:59 am »
Being as it was reasonably difficult to port the game to DirectX using DirectDraw (Limited knowledge), I didn't really consider it a fair comparison. Yet I added it anyways.....

I used SFML version "1.6".

I made a simple pong game and ported it over to those platforms.

It took roughly 6 hours to create and an hour to port. The exception being with DirectX as its structure is way different.

My original intent was not to provide a 100% accurate comparison but to get an idea of the differences in performance.

I am well aware of the flaws in thinking this would be even close to a fair comparison.

The purpose of this thread was basically just to thank the developers.

I would have just removed that part but I didn't want to create a stub of a thread.

3
SFML projects / It's Raining Snow! - A retro-arcade style Christmas game!
« on: December 24, 2010, 08:13:22 pm »
Nice. I couldn't play it because I was missing a couple DLL's but I saw the video of it.

The snow... It burns.

4
General / Awesome library
« on: December 24, 2010, 06:45:20 pm »
I wanted to thank all those developers who created the sfml library.

The only problem I had was I couldn't get static libraries to work but even thats not a big deal.

Its wicked fast compared to the other libraries out there.

As a test I made a simple game to demonstrate framerate differences between the different graphic libraries I tested.

These tests were done on a Windows XP box with a really old nvidia video card.

------------------------------------------

Python and Pygame = 20 to 30 FPS

C++ and SDL = 30 to 50 FPS

C++ and DirectX = 60 to 100 FPS

C++ and SFML = 800 to 1000 FPS

------------------------------------------

I don't understand how SFML could unleash the raw power from my video card while the other libraries I tested couldn't.  I didn't even know my video card could do so much until I found SFML.

On my laptop however I can only get 300 to 400 FPS using SFML but its got an old Intel GMA onboard graphics so thats no surprise.

I will most certainly recommend this library to anyone else who wishes to program games in C++.

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