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Messages - bobdobbs3

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General / SFML 2 plus Xcode4 on Lion architecture build error
« on: September 27, 2011, 06:25:15 am »
I got it.  I needed to explicitly link sfml-window.framework not just SFML.framework.   Well that was a total PEBCAK issue.

Thanks for the response!

2
General / SFML 2 plus Xcode4 on Lion architecture build error
« on: September 27, 2011, 12:56:34 am »
I get the following after building using CMake and copying the frame works over to /Library/Frameworks.

I used CMake, only changing the defaults to use 10.7 instead of 10.6 and to get around which freetype I linked to.  Otherwise it was whatever CMake wanted to use.

CMAKE_OSX_ARCHITECTURES i386;x86_64

Just ran make after that and then tried to do a simple test and got the following errors.  

Any help would be much appreciated.

Quote
Undefined symbols for architecture x86_64:
  "sf::VideoMode::VideoMode(unsigned int, unsigned int, unsigned int)", referenced from:
      _main in main.o
  "sf::Window::Window(sf::VideoMode, std::string const&, unsigned long, sf::ContextSettings const&)", referenced from:
      _main in main.o
  "sf::Window::~Window()", referenced from:
      _main in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)




Quote
#include <iostream>
#include <SFML/Window.hpp>


int main (int argc, const char * argv[])
{

    sf::Window(sf::VideoMode(800, 600, 32), "SFML OpenGL");
   
    std::cout << "Hello, World!\n";
    return 0;
}

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