Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheDuceCat

Pages: [1]
1
Window / Re: MouseWheelEvent Delta Bug
« on: February 21, 2013, 02:47:33 am »
And does the same action triggers a scroll in a regular application (ie. isn't your mouse wheel slightly broken)?
Both mice seem to work fine. I don't have any problems with scroll detection.

2
Window / Re: MouseWheelEvent Delta Bug
« on: February 19, 2013, 11:39:33 pm »
https://github.com/SFML/SFML/issues/95 ?
No, that doesn't seem to be it. I tried with two mice now, and without fail, the only time it will not fire the event is if I roll the wheel back slower than -2. The problem is not that the event fires with a delta of 0, but that it doesn't fire at all.

3
Window / MouseWheelEvent Delta Bug
« on: February 19, 2013, 10:18:40 pm »
I noticed that, on Windows, the MouseWheelEvent won't fire if the delta is -1. Anything positive is registered, as is any negative value less than -1, but nothing seems to happen when I roll the mouse wheel back slow enough.

4
General discussions / Pixel Engine
« on: September 30, 2012, 05:15:55 pm »
Hey. I recently started playing Cortex Command http://www.datarealms.com/. I really like the game, but I was wondering how they implemented that pixel terrain engine they have. Do any of you know how something like this could be implemented. I'm kind of confused on how it works.

5
General / What is this?
« on: May 28, 2012, 01:38:45 am »
In the header for many of the classes in the graphics module, it says SFML_GRAPHICS_API before the class name. What is this?

6
General / Creating Libraries with SFML
« on: May 28, 2012, 01:06:19 am »
If I wanted to create a library to add some extra functionality to SFML, how would I go about doing that? How would my library link to the SFML the user of my library is linking to?

7
General / Re: Why .lib and .dll?
« on: May 20, 2012, 05:22:45 pm »
Thanks a lot!

8
General / Re: Why .lib and .dll?
« on: May 20, 2012, 04:46:20 pm »
Thanks! Is there any way I can just use the lib file, so I don't have to include the dll files separate in my build?

9
General / Why .lib and .dll?
« on: May 20, 2012, 06:33:57 am »
Why does SFML require you to link .lib files and have the .dll files there? Whereas something like Box2D requires only the .lib files.

10
DotNet / Getting SFML to work on Mono
« on: February 14, 2012, 07:13:23 pm »
Quote from: "Laurent"
Quote
What csfml files do I need?

The release version of csfml-window, csfml-graphics and csfml-audio.


I tried the .net CSFML files, the Linux ones, and the Mac ones, but none of them work. Why can't the .exe find it?

11
DotNet / Getting SFML to work on Mono
« on: February 14, 2012, 03:43:12 pm »
Quote from: "Laurent"
There are similar threads on this forum (DotNet, not General :evil:), most of them are for Linux but the fix should be similar.


What csfml files do I need? I tried everything in the other posts.

12
DotNet / Getting SFML to work on Mono
« on: February 14, 2012, 04:45:13 am »
I'm testing out SFML on Mono on my MacBook Pro, but it can't find the csfml-window file, no matter what I do. I tried using a dll.config, using the linux files, the os x files, the windows dll's, nothing works! I can't get this working!

Edit:

Code: [Select]

Unhandled Exception: System.DllNotFoundException: csfml-window
  at (wrapper managed-to-native) SFML.Window.Window:sfWindow_Create (SFML.Window.VideoMode,string,SFML.Window.Styles,SFML.Window.WindowSettings)
  at SFML.Window.Window..ctor (VideoMode mode, System.String title, Styles style, WindowSettings settings) [0x00000] in <filename unknown>:0
  at SFML.Window.Window..ctor (VideoMode mode, System.String title) [0x00000] in <filename unknown>:0
  at SFMLTest.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: csfml-window
  at (wrapper managed-to-native) SFML.Window.Window:sfWindow_Create (SFML.Window.VideoMode,string,SFML.Window.Styles,SFML.Window.WindowSettings)
  at SFML.Window.Window..ctor (VideoMode mode, System.String title, Styles style, WindowSettings settings) [0x00000] in <filename unknown>:0
  at SFML.Window.Window..ctor (VideoMode mode, System.String title) [0x00000] in <filename unknown>:0
  at SFMLTest.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0

Pages: [1]