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Messages - shadowguns

Pages: [1]
1
SFML wiki / Re: sfeMovie project [v1.0 RC1 available]
« on: May 26, 2012, 04:32:20 pm »
i want to use a cut scene in my game project !
so .. i want to play it when i run the project .. while the game is not running !
then i want to close that video after it done .. and then run the game !
how can i do that ??

2
SFML wiki / Re: sfeMovie project [v1.0 RC1 available]
« on: May 26, 2012, 04:13:12 pm »
Thanks a lot Ceylo :D
it is now WORKS Perfectly :) :)
Thanks Again :)
----------------------------------------------------------------
there is a new problem here :(
movie.close();

"sfe::Movie::close" (declared at line 241 of "C:\sfml2\include\SFML\Movie.h") is inaccessible

it can't see the close() method ! .. i don't know why ! :( :(
although .. Movie.h is accessible and exists in that folder !
can you help me in this please ??

3
SFML wiki / Re: sfeMovie project [v1.0 RC1 available]
« on: May 24, 2012, 05:18:08 pm »
Thanks Ceylo :D
i know of course :P
but .. please work hardly on it as you can :)
it is important for me please :)
thanks again ^^

4
SFML wiki / Re: sfeMovie project [v1.0 RC1 available]
« on: May 24, 2012, 02:06:53 pm »
ok Thanks a lot Ceylo :)
but .. opps !
the next weekend !? :( :(
i'll go for an exam with my project next Saturday :(
so .. i need to complete my whole project with the video before Saturday morning !
so.. if you could please look at that problem & done it on Friday ??
Thanks again :D

5
SFML wiki / Re: sfeMovie project [v1.0 RC1 available]
« on: May 24, 2012, 01:17:13 pm »
Hello Ceylo ..
i've downloaded the compiled version .. Windows (Visual C++ 2010)
i'm using SFML 2.0
on Windows 7
and this is my code ...

int main()
{
    sf::RenderWindow window(sf::VideoMode(640, 480), "sfeMovie Player");
    sfe::Movie movie;

    // Open movie file for reading
    if (!movie.openFromFile("video.ogg"))
        return 1;

    // Scale the movie drawable to fit the window and start the playback
    movie.resizeToFrame(0, 0, 640, 480);
    movie.play();

    while (window.isOpen())
    {
        sf::Event ev;
        while (window.pollEvent(ev))
        {
            if (ev.type == sf::Event::Closed)
                window.close();
        }

        window.clear();
        // Render the movie, the images and sound are updated in the background
        window.draw(movie);
        window.display();
    }

    return 0;
}
----------------------------------------------------------------------------------------------------------------------
when running in debug mode .. and start without debugging (Ctrl + F5)
it says the following error :
Debug Error !

R6010
- abort() has been called
(Press retry to debug the application)

6
SFML wiki / Re: sfeMovie project [v1.0 RC1 available]
« on: May 24, 2012, 12:53:59 pm »
Hello Ceylo ...
I'm Having a problem in running sfe-movie :(
i made everything .. every step ..
and it successfully running in Release Mode
but .. while running in Debug Mode .. it displays this error !

Unhandled exception at 0x7548b9bc in Project.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0039ef84..

when i press Continue .. this appears :
Project.exe has triggered a breakpoint

when i press Continue again .. this appears :
Unhandled exception at 0x6b1f20c4 in Project.exe: 0xC0000005: Access violation writing location 0x694bc7ec.

any help on this problem .. ?

7
General / Re: Hello ... Need Help here in rotation :(
« on: May 18, 2012, 11:45:10 am »
thanks for replying :)
i know rotate() method !
but here how i use it ..
sprite.rotate(0.5);
where 0.5 is the ratio of increasing in angel !
is that it ?
if so ... how can it stop untill it reachs my angle ?

8
General / Hello ... Need Help here in rotation :(
« on: May 18, 2012, 11:13:43 am »
Hello Every One ..
i want to ask ... how can i rotate my sprite to a certain theta (angel) ?
for example ..
if the sprite is at angel 0
and the certain angel is 60
i want the sprite to rotate untill it reaches 60 degree
how can i make that !? ... please help ! Thanks a lot
note : i'm using SFML 2.0

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