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Messages - Ghostly

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Graphics / Problem with image loading with arrays.
« on: August 27, 2012, 02:22:55 am »
Hello, I'm new to using the SFML API, and been using C++ for just a few months, with other graphics APIs, however, I've just started using arrays, and I'm having problems loading my images.

What I want to do is have an array of an specific image type (i.e. tiles) to be able to load them at start-up, and use them at will, by simply using imgTiles[tileimagenum], but I'm stuck at the loading. I keep getting this error at run-time:
http://i.imgur.com/rJzHe.png

And the Autos window, looks like this:
http://i.imgur.com/v1QSQ.png

Here's the code that I'm using:
Code: [Select]
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>
#include <sstream>

// Image Variables //
sf::Image * imgTile;
const int tileCount = 2;

// Image Functions //
void loadImages(void)
{
std::stringstream ss;

// Tile Images //
imgTile = new sf::Image[tileCount];
for (int i = 1; i <= tileCount; i++)
{
ss << "\\Content\\Graphics\\Tiles\\" << i << ".png";
imgTile[i].LoadFromFile(ss.str());
ss.str().clear();
}
}

void destroyImages(void)
{
delete [] imgTile; imgTile = NULL;
}

// Main Function //
int main(int argc, char *argv[])
{
    // Create the main rendering window
    sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML Graphics");
   
// Load our images.
loadImages();

    // Start game loop
    while (App.IsOpened())
    {
        // Process events
        sf::Event Event;
        while (App.GetEvent(Event))
        {
            // Close window : exit
            if (Event.Type == sf::Event::Closed)
destroyImages();
                App.Close();
        }

        // Clear the screen (fill it with black color)
        App.Clear();

        // Display window contents on screen
        App.Display();
    }

    return EXIT_SUCCESS;
}

I hope I can get some help on this, and if there's a better way of doing it, please let me know.

Regards,
Ghostly.

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