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SFML projects / SFML space -> Getting an spaceshooter working on unix/lin
« on: June 17, 2008, 10:00:43 pm »
Releases
I have just put an «alpha» release on the non-GNU Download Space
Screenshots
Actually not online but I'll do some
Description
This is an (not complete yet) port of an older game of mine. It was first developed using DirectX directly but as I'm on Linux completely now for 18 Months this was not an option any more.
I have done a lot of cleanup and rewrite to get all this running with SFML which was quite easy in principle though and we now need not fix these problems in the DirectX Engine![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
The whole Project is GPL v3 which was what the participating devs all agreed on and it is now hosted at Gnu's nongnu-savannah
I have just put an «alpha» release on the non-GNU Download Space
Screenshots
Actually not online but I'll do some
Description
This is an (not complete yet) port of an older game of mine. It was first developed using DirectX directly but as I'm on Linux completely now for 18 Months this was not an option any more.
I have done a lot of cleanup and rewrite to get all this running with SFML which was quite easy in principle though and we now need not fix these problems in the DirectX Engine
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
The whole Project is GPL v3 which was what the participating devs all agreed on and it is now hosted at Gnu's nongnu-savannah