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General / Compilation error (static linking mode)
« on: August 15, 2007, 10:40:28 am »
Building a project with dynamic linking mode is ok.
Building with static linking option, I encountered this:
Anyone?
Building with static linking option, I encountered this:
Code: [Select]
C:\SFML-1.0\lib\mingw\static\libsfml-window-d.a(Window.o):Window.cpp:(.text+0x253):: undefined reference to `sfClock::sfClock()'
C:\SFML-1.0\lib\mingw\static\libsfml-window-d.a(Window.o):Window.cpp:(.text+0x4af):: undefined reference to `sfClock::sfClock()'
C:\SFML-1.0\lib\mingw\static\libsfml-window-d.a(Window.o):Window.cpp:(.text+0x70a):: undefined reference to `sfClock::sfClock()'
C:\SFML-1.0\lib\mingw\static\libsfml-window-d.a(Window.o):Window.cpp:(.text+0x994):: undefined reference to `sfClock::sfClock()'
C:\SFML-1.0\lib\mingw\static\libsfml-window-d.a(Window.o):Window.cpp:(.text+0xc15):: undefined reference to `sfClock::sfClock()'
C:\SFML-1.0\lib\mingw\static\libsfml-window-d.a(Window.o):Window.cpp:(.text+0x15fe):: undefined reference to `sfClock::GetElapsedTime() const'
C:\SFML-1.0\lib\mingw\static\libsfml-window-d.a(Window.o):Window.cpp:(.text+0x1614):: undefined reference to `sfClock::Reset()'
C:\SFML-1.0\lib\mingw\static\libsfml-window-d.a(Window.o):Window.cpp:(.text+0x1725):: undefined reference to `sfClock::Reset()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x143):: undefined reference to `sfThread::sfThread()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x1f2):: undefined reference to `sfThread::~sfThread()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x265):: undefined reference to `sfThread::sfThread()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x314):: undefined reference to `sfThread::~sfThread()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x401):: undefined reference to `sfThread::~sfThread()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x42b):: undefined reference to `sfThread::~sfThread()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x517):: undefined reference to `sfThread::~sfThread()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x541):: undefined reference to `sfThread::~sfThread()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x798):: undefined reference to `sfThread::Launch()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0x7b2):: undefined reference to `sfThread::Wait()'
C:\SFML-1.0\lib\mingw\static\libsfml-audio-d.a(SoundStream.o):SoundStream.cpp:(.text+0xa3e):: undefined reference to `sfSleep(float)'
Anyone?