Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Toiwat

Pages: [1]
1
Here's a small mock up/example of what I have:

class MainObject
{
private:
        sf::RenderWindow window;
       
        Map map;
public:
        //Constructor/destructor
        void Draw()
        {
                window.clear();
                map.Draw(&window);
                window.display();
        };
}

class Map:
{
private:
        sf::Texture texture;

        std::vector<sf::Sprite*> spv;

        sf::Sprite testsp; //Test case.
public:
        //Constructor and destructor that load a texture and setup sprites - These work! Really, they do!
        void Draw(sf::RenderWindow* window);
        {
                for (std::vector<int>::size_type tile = 0; tile != mapTiles.size(); ++tile)
                {
                                window->draw(*spv[tile]);
                }

                window->draw(testsp); //I thought I made a mistake in the vector or iteration but even this fails.
        };
}

This makes sense, right? I'm trying to draw a sprite (more accurately, a set of sprites) on the RenderWindow passed by reference from inside a child object. My problem is that nothing gets drawn on the screen.

Formerly, MainObject itself held the texture and sprite:

class MainObject
{
private:
        sf::RenderWindow window;
        sf::Texture texture;
        sf::Sprite sprite;

public:
        //Constructor/destructor
        void Draw()
        {
                window.clear();
                window.draw(sprite);
                window.display();
        };
}
 
This worked.



Clear() works because I can change the color the window refreshes to. I tried moving the whole clear/draw/display cycle inside of Map but had no success.

I realize this might be very little to work on. Shall I post a more in-depth description with parts from my actual code?

Pages: [1]
anything