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Graphics / Slow rendering?
« on: August 05, 2013, 05:55:53 pm »
Hi!
My objective is to have many (5 or so) textures plotted on the same place which have a dynamic (software set) alpha.
So here is a small test I did.
I am drawing a texture two times on the screen and I am getting 60FPS only (both have the alpha set entirely to 1, a better example would be one with alphas summing 1). From my experience this seems very slow.
My machine is running linux and SFML 2.0. I can add more details about it upon request.
My question is: Don't you think it is slow? Do you think multi-texturing with GLSL would be a faster solution?
Threads? This is another question I have (because it made my simple code unstable), but I think it would be better to post on the System tab. If anyone want to take a look at my code with threads it is posted here:
http://en.sfml-dev.org/forums/index.php?topic=12521.0
My objective is to have many (5 or so) textures plotted on the same place which have a dynamic (software set) alpha.
So here is a small test I did.
I am drawing a texture two times on the screen and I am getting 60FPS only (both have the alpha set entirely to 1, a better example would be one with alphas summing 1). From my experience this seems very slow.
My machine is running linux and SFML 2.0. I can add more details about it upon request.
My question is: Don't you think it is slow? Do you think multi-texturing with GLSL would be a faster solution?
Threads? This is another question I have (because it made my simple code unstable), but I think it would be better to post on the System tab. If anyone want to take a look at my code with threads it is posted here:
http://en.sfml-dev.org/forums/index.php?topic=12521.0