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General / setFramerateLimit doesn't work
« on: February 09, 2014, 07:07:44 pm »
My application uses a large amount of CPU regardless of if it's set or not.
#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow game(sf::VideoMode(800, 450), "Survive++");
game.setFramerateLimit(60);
while (game.isOpen()) {
sf::Event event;
while (game.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
game.close();
}
}
}
return 0;
}
int main() {
sf::RenderWindow game(sf::VideoMode(800, 450), "Survive++");
game.setFramerateLimit(60);
while (game.isOpen()) {
sf::Event event;
while (game.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
game.close();
}
}
}
return 0;
}