1
General / Problems with ctime when including Audio
« on: February 17, 2014, 02:22:17 am »
Hey all,
I am working as part of a dev team for a university course. We have been tasked with building a game engine, and have elected to use SFML for our audio component. However we are getting strange behavior whenever we attempt to integrate SFML. Hopefully someone has seen this before and can offer some insight.
Whenever we attempt to built with SFML, we get a bunch of errors along the lines of:
We have complied with the instructions here, but are still having problems. We have determined that this is related to us including SFML, as the project builds fine sans audio. Has anyone seen this issue before/any suggestions for troubleshooting?
For those interested we are building on:
Any help is much appreciated!
I am working as part of a dev team for a university course. We have been tasked with building a game engine, and have elected to use SFML for our audio component. However we are getting strange behavior whenever we attempt to integrate SFML. Hopefully someone has seen this before and can offer some insight.
Whenever we attempt to built with SFML, we get a bunch of errors along the lines of:
error C2039: 'clock_t' : is not a member of '`global namespace'' c:\program files (x86)\microsoft visual studio 11.0\vc\include\ctime 18
We have complied with the instructions here, but are still having problems. We have determined that this is related to us including SFML, as the project builds fine sans audio. Has anyone seen this issue before/any suggestions for troubleshooting?
For those interested we are building on:
- Windows 7
- Visual Studio 2012 (yes we are using the C++ 11 library)
Any help is much appreciated!