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Topics - Viped

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1
Graphics / I am getting only white screen when rendering
« on: November 20, 2014, 03:48:32 pm »
Hi all,

I am getting only white screen when rendering "outside" of main loop. I have Renderer class where I have render method and I pass sf::renderWindow by reference to there.

Renderer.cpp
#include "Renderer.h"

#include <iostream>

Renderer::Renderer() {
        sf::Texture tex;
        if (!tex.loadFromFile("background.png")) {
                std::cout << "Error loading file \"background.png\"" << std::endl;
        }

        _background.setTexture(tex);
        std::cout << _background.getTexture() << std::endl;
}

void Renderer::Render(sf::RenderWindow &window) {

        window.clear();
        window.draw(_background);
        window.display();
}

Renderer.h
#ifndef __ImpossiblePlatformer_Renderer_h__
#define __ImpossiblePlatformer_Renderer_h__

#include "SFML\Graphics.hpp"

class Renderer {

public:
        Renderer();
        void Render(sf::RenderWindow &window);

private:
        sf::Sprite _background;
};

#endif

And lastly main.cpp
#include "SFML\Graphics.hpp"

#include "Constants.h"
#include "EventHandler.h"
#include "Renderer.h"
#include <iostream>

int main() {

        sf::RenderWindow window(sf::VideoMode(1280, 720), "Impossible platformer VERSION");

        EventHandler eh;
        Renderer renderer;

        while (window.isOpen()) {
                eh.LoopAllKeyEvents(window);

                renderer.Render(window);
        }

        return 0;
}

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