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Topics - GregTheHun

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General / Setting up Windows 8.1 64-bit
« on: January 17, 2015, 03:41:45 am »
OK, I figured that this would be specific enough that it probably calls for another topic. I just wish there was more coverage in the documentation about this, but what can I do?

Anyways, my question relates to getting things setup in Code::Blocks on Windows. My system:

Windows 8.1 Pro (If it matters)
64-bit
Using TDM-GCC that I downloaded from the site, with both the 32bit and 64bit Libraries installed.
Using the latest Code::Blocks (as of this date)
Using SFML "GCC 4.9.2 MinGW (SEH) - 64-bit"

Now, I believe the SFML version I'm using is correct, since in the bin directory of the folder. It contains the libgcc_s_seh_64-1.dll as well as libgcc_s_sjlj-1.dll, so that leads me to believe that it should work as a 32-bit or 64-bit app.

However, I'm still getting:

||=== Build: Debug in FirstGame (compiler: GNU GCC Compiler) ===|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderWindow.cpp.obj)||In function `capture':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderWindow.cpp|92|undefined reference to `glReadPixels'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `clear':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|99|undefined reference to `glClearColor'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|100|undefined reference to `glClear'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `draw':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|269|undefined reference to `glVertexPointer'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|270|undefined reference to `glColorPointer'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|271|undefined reference to `glTexCoordPointer'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|280|undefined reference to `glDrawArrays'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `pushGLStates':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|299|undefined reference to `glGetError'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|309|undefined reference to `glPushClientAttrib'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|310|undefined reference to `glPushAttrib'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|312|undefined reference to `glMatrixMode'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|313|undefined reference to `glPushMatrix'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|314|undefined reference to `glMatrixMode'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|315|undefined reference to `glPushMatrix'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|316|undefined reference to `glMatrixMode'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|317|undefined reference to `glPushMatrix'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `popGLStates':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|329|undefined reference to `glMatrixMode'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|330|undefined reference to `glPopMatrix'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|331|undefined reference to `glMatrixMode'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|332|undefined reference to `glPopMatrix'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|333|undefined reference to `glMatrixMode'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|334|undefined reference to `glPopMatrix'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|336|undefined reference to `glPopClientAttrib'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|337|undefined reference to `glPopAttrib'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `resetGLStates':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|362|undefined reference to `glDisable'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|363|undefined reference to `glDisable'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|364|undefined reference to `glDisable'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|365|undefined reference to `glDisable'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|366|undefined reference to `glEnable'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|367|undefined reference to `glEnable'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|368|undefined reference to `glMatrixMode'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|369|undefined reference to `glEnableClientState'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|370|undefined reference to `glEnableClientState'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|371|undefined reference to `glEnableClientState'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `applyCurrentView':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|407|undefined reference to `glViewport'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|410|undefined reference to `glMatrixMode'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|411|undefined reference to `glLoadMatrixf'|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|414|undefined reference to `glMatrixMode'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `applyBlendMode':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|432|undefined reference to `glBlendFunc'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj)||In function `applyTransform':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\RenderTarget.cpp|457|undefined reference to `glLoadMatrixf'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.rdata$.refptr.__glewBlendEquation[.refptr.__glewBlendEquation]+0x0)||undefined reference to `__glewBlendEquation'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.rdata$.refptr.__glewBlendEquationSeparateEXT[.refptr.__glewBlendEquationSeparateEXT]+0x0)||undefined reference to `__glewBlendEquationSeparateEXT'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.rdata$.refptr.__GLEW_EXT_blend_equation_separate[.refptr.__GLEW_EXT_blend_equation_separate]+0x0)||undefined reference to `__GLEW_EXT_blend_equation_separate'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.rdata$.refptr.__glewBlendFuncSeparateEXT[.refptr.__glewBlendFuncSeparateEXT]+0x0)||undefined reference to `__glewBlendFuncSeparateEXT'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.rdata$.refptr.__GLEW_EXT_blend_func_separate[.refptr.__GLEW_EXT_blend_func_separate]+0x0)||undefined reference to `__GLEW_EXT_blend_func_separate'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.rdata$.refptr.__glewActiveTextureARB[.refptr.__glewActiveTextureARB]+0x0)||undefined reference to `__glewActiveTextureARB'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.rdata$.refptr.__glewClientActiveTextureARB[.refptr.__glewClientActiveTextureARB]+0x0)||undefined reference to `__glewClientActiveTextureARB'|
C:\SFML22\lib\libsfml-graphics-s-d.a(RenderTarget.cpp.obj):RenderTarget.cpp:(.rdata$.refptr.__GLEW_ARB_multitexture[.refptr.__GLEW_ARB_multitexture]+0x0)||undefined reference to `__GLEW_ARB_multitexture'|
C:\SFML22\lib\libsfml-graphics-s-d.a(GLCheck.cpp.obj)||In function `glCheckError':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\GLCheck.cpp|40|undefined reference to `glGetError'|
C:\SFML22\lib\libsfml-graphics-s-d.a(Texture.cpp.obj)||In function `checkMaximumTextureSize':|
D:\sfml-release\_Sources\SFML\src\SFML\Graphics\Texture.cpp|64|undefined reference to `glGetIntegerv'|
||More errors follow but not being shown.|
||Edit the max errors limit in compiler options...|
||=== Build failed: 50 error(s), 0 warning(s) (0 minute(s), 2 second(s)) ===|


When I try to build and run, but any pointers to similar topics would help I just didn't find anything in my search through the forums and reading the tutorials.

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anything