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General / going slow when use GUI library
« on: April 04, 2016, 02:30:51 am »
Hi guys, I am trying to use a GUI library for my game, like cegui, but for some reason it runs too slow, I tested with some examples, one which uses cegui https://github.com/ghtyrant/SFML_CEGUI, it is the same from sfml github wiki but already updated to cegui 0.8 and sfml 2.1. Also I tried another library called libRocket.
Bellow is the example: https://github.com/libRocket/libRocket/tree/master/Samples/basic/sfml2/src
It is fast to compile and it also uses cmake.
Here is what occurs:
![](http://postimg.org/image/ptlw8iw47/)
![](http://postimg.org/image/kw8bneu53/)
Maybe I am being too fussy (as this message is shown but nothing went wrong) but in a professional game that message should not appear.
This is the first example I've seen: https://skyr.at/sfml-and-cegui-083.html.
I need help to figure out how to get my code fast or why this message is showing up and also to figure out a workaround if possible.
Bellow is the example: https://github.com/libRocket/libRocket/tree/master/Samples/basic/sfml2/src
It is fast to compile and it also uses cmake.
Here is what occurs:
Maybe I am being too fussy (as this message is shown but nothing went wrong) but in a professional game that message should not appear.
This is the first example I've seen: https://skyr.at/sfml-and-cegui-083.html.
I need help to figure out how to get my code fast or why this message is showing up and also to figure out a workaround if possible.