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Topics - DerKami

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General / Fluent Movement
« on: October 03, 2016, 12:10:37 pm »
Hello there,

I just started fiddling around with SFML and c++.
I already did some graphics programming with e.g. Andorra 2D, which was something similar to SFML but for pascal/Delphi.
I got the book: SFML Game Development from PACKT to guide me.

And now i'm stuck on a difficult topic...
I just love it if games are fluent and many games are. e.g. Stardew Valley.
But i can't get this level of smoothness to my circle with a black background.


I made a Video with different Settings (NoLimit + No VSync, NoLimit + VSync, 60 FPS, 240 FPS)
There are some tiny little differences and i'd like to emphasize on the first 15 Seconds where i show without limits and then with VSync on. You can clearly see, that the ball doesn't run as smooth as without limits.
So how do i manage to get a fluent movement like without limits?

PS:
http://en.sfml-dev.org/forums/index.php?topic=20677.0
I checked this thread but it doesn't seem to fit/solve my problem exactly..
Mabye i'm wrong but on my little laptop with a shitty intel card, i don't have this stutter. I can't even disable VSync because Intel is a b...

PPS:
I've made another video:

It's clearer to see what i mean with higher speed.

Thanks for any thoughts.
Kami

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