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Audio / Accessing the buffer
« on: September 01, 2017, 11:44:13 am »
Hi guys, im quite new to SFML. I'm trying to access the samples but when i apply the sound.getSamples() function all i obtain is an Int16 value.I was expecting an array of integer values to apply FFT later on. Any tip or help?
And what should i use to get a real-time array? Sound or Music?
And what should i use to get a real-time array? Sound or Music?