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Topics - nocirclearrows

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General / Question about 32 bit SFML
« on: October 22, 2018, 11:42:10 pm »
Hi guys

I'm building a 64 bit project (x86) C++ project in Visual Studio with SFML.

For some reason, when I imported the 64 bit version of SFML into my project my code wouldn't compile and I got an error about SFML not working on a 64 bit project despite it being the 64 bit version.

After scratching my head for a while wondering why it would not work, I took a shot in the dark and, not expecting it to work, downloaded the 32 bit SFML version and imported it into my project. It compiled.

Can someone explain why this happened? I thought I may have accidentally downloaded the 32 bit version at first but I tried the 64 bit version again and it still didn't work? It's not a major problem as I am happy to use the 32 bit version but I'm just curious why this thing happened.

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