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Topics - flamendless

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General / SFML Segmentation Fault on Static Build
« on: December 14, 2018, 01:44:06 pm »
Hi, Im using the SFML 2.5.1, I've already compiled the source to work with my clang/clang++ system version. I am using this Makefile to build my static linked project. When I run the executable, I get segmentation fault (core dumped) error (NOTE: There's no problem with compilation and linking and building)

Here's the Makefile content:
PROJECT_NAME := GeoMath
VERSION := 0.1.3
TYPE := Dynamic
PLATFORM := Linux#Windows
ARCHITECTURE := x86# x86_64
CONFIG := Debug#Release
CXXFLAGS := ${CXXFLAGS} -std=c++11 -Wall -W -pedantic
CXXFLAGS += -D_$(shell echo ${CONFIG} | tr a-z A-Z) -DVERSION=${VERSION}
SRC_DIR := src
INCLUDE_DIR := include

OBJ_DIR := bin
NAME := ${OBJ_DIR}/${PLATFORM}-${TYPE}
BUILD_DIR := build/${PLATFORM}-${TYPE}

LIB_IMGUI := ${INCLUDE_DIR}/imgui
LIB_IMGUI_SFML := ${INCLUDE_DIR}/imgui-sfml

SOURCES := $(wildcard ${SRC_DIR}/*.cpp)
SOURCES += $(wildcard ${LIB_IMGUI}/*.cpp)
SOURCES += $(wildcard ${LIB_IMGUI_SFML}/*.cpp)
SOURCES := $(filter-out ${LIB_IMGUI}/imgui_demo.cpp, ${SOURCES})

OBJECTS := $(patsubst $(SRC_DIR)/%.cpp, $(OBJ_DIR)/%.o, $(SOURCES))
INCLUDES := -I${LIB_IMGUI} -I${LIB_IMGUI_SFML}

ifeq ($(TYPE), Static)
  CXXFLAGS += -DSFML_STATIC
  LDDFLAGS := -Linclude/SFML/lib-clang
  LDDFLAGS += -lsfml-graphics-s -lsfml-window-s -lsfml-system-s
  LDDFLAGS += -lX11 -lXrandr -lpthread -lopenal -ludev -lfreetype -lGL
else
  LDDFLAGS := -lsfml-graphics -lsfml-window -lsfml-system
  LDDFLAGS += -lGL
endif

ifeq ($(PLATFORM), Windows)
  ifeq ($(ARCHITECTURE), x86_64)
    CC = x86_64-w64-mingw32-gcc
    CXX = x86_64-w64-mingw32-g++
  else
    CC = i686-w64-mingw32-gcc
    CXX = i686-w64-mingw32-g++
  endif
  INCLUDES += -Iinclude/SFML/include
  LINKS := -Linclude/SFML/lib
  LDDFLAGS += -lopengl32
  LINKS += ${LDDFLAGS}
else
  CC ?= clang
  CXX ?= clang++
  LINKS := ${LDDFLAGS}
endif

EXECUTABLE := ${PROJECT_NAME}-${CONFIG}-${TYPE}-${ARCHITECTURE}

${EXECUTABLE}: ${OBJECTS}
   ${CXX} ${CXXFLAGS} -o ${OBJ_DIR}/$@ $^ ${INCLUDES} ${LINKS}

$(OBJ_DIR)/%.o: $(SRC_DIR)/%.cpp
   ${CXX} ${CXXFLAGS} -c -o $@ $< ${INCLUDES}

test:
   ./${BUILD_DIR}/${EXECUTABLE}

compile:
   ${CXX} ${CXXFLAGS} -o ${BUILD_DIR}/${EXECUTABLE} ${SOURCES} ${INCLUDES} ${LINKS}

package-windows:
   make CONFIG=Release PLATFORM=Windows
   cd ${BUILD_DIR}/ && zip -9r GeoMath-${PLATFORM}-${TYPE}-${CONFIG}.zip .

2
General / Executable runs on Wine, but NOT on Windows.
« on: December 07, 2018, 05:47:59 am »
Hi, this is my first time using sfml and dear imgui and c++ for a project.

My project runs perfectly on my linux machine, I used mingw-w64-gcc and mingw-w64-g++ to cross-compile my project to a windows executable. I am not using any IDE, I have a makefile. Now, everything works, it compiles, links, and no error whatsoever when im building one for windows. To prove this, I run the .exe using Wine,

1. First of all, I get this `missing libstdc++-6.dll` and `missing libgcc_s_sjlj-1.dll` and such errors. So I've located the following dll and copy pasted it next to my .exe

I have copied the files from `/usr/i686-w64-mingw32/bin/` (because that's the mingw compiler Ive also used. Running again with wine, it works. But when I tested it on an actual Windows (on my friend's pc), I get this `__gxx_personality_v0` error.

2. Second, Ive tried `static linking`, instead of using `-lsfml-graphics` and such for my linker flags, I have used `-lsfml-graphics-s` and such, but I get this `undefined reference` to a bunch of `gl` stuffs. So ive added `-lopengl32 -lwinmm` and stuffs the forum said i should include, I have also passed the `SFML_STATIC` preprocessor macro. Still the same `undefined references` errors.

If you need my Makefile, it's in the attachments below.

please help me.

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