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Topics - Breakman79

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SFML projects / Mappy tilemap engine playback library port for SFML
« on: March 20, 2010, 07:32:12 am »
Hi fellow SFML programmers.  Since I'm new here I thought I'd start off by posting something that I think a lot of people would find useful.  I didn't see any finished SFML tilemap engines so I ported Mappy's to SFML and C++ as an exercise in learning C++


The library can display:
    Regular
    Hexagonal
    Depth sorted Isometric maps
    Parallax backgrounds
    and all with built in map animations


New Release: May 19, 2010

Issues Fixed:
-Tile #0 is no longer drawn.  This was causing a transparency issue with maps using images greater than 8-bit color depth and drawing more than one layer.

Improvements:
-Added SetMapStartPosition and SetMapDimensions functions while overloading some of the drawing functions so those values can be set once instead of being passed every time.  Overloaded the constructor so that map filename, and the position and dimensions can all be set at once.

Other Notes:
-The Demo isn't working quite as well in this release as the last.  I was working on rewriting but I wanted to get the fix out for WitchD0ctor so I left it as is.  Need to overload the DrawMapParallax and DrawMapRow functions.

The new download can be found here: http://www.mediafire.com/file/kwczgm5wzzn/SFMLMappy_2010_05_19.zip


The Mappy TileMap editor can be found here: http://www.tilemap.co.uk/mappy.php


Questions, comments, bugs reports are greatly welcomed.

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