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Window / Persisting OpenGL context across window recreation?
« on: April 23, 2010, 11:18:59 pm »
Currently when I recreate a window to switch from windowed to fullscreen or the reverse, I lose all the loaded textures. I guess because the OpenGL context is deleted on window recreation. I am using SFML2, I see that I can create an sf::Context separate from a window but I do not see a way to then give it to a window, it seems a window always makes its own context on creation... I feel like the answer is staring me in the face. Is it possible to persist the OpenGL context while creating and destroying windows?