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Topics - Igonicol

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Feature requests / First impressions
« on: July 08, 2010, 11:22:30 am »
I converted over from SDL using OpenGL to try SFML and the following 3 things presented themselves:

1.  SFML does not support the 'PrtScrn' key

2.  SFML does not support 1-bytepp bitmaps

3.  SFML Clock function return type is 'float'

Otherwise the initialization was much less code than SDL.

I'm not sure how to handle double buffering or as it relates to the RenderWindow.Display() function

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anything