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Topics - Erebus

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General discussions / Mac OS X Lion SFML 2.0 Texture problem
« on: April 01, 2012, 02:42:35 am »
I decided to try out SFML 2.0, and after compiling it from git using cmake and make I could create a project using xcode.
However when running the "template" app (no change to the code) I get an error saying "Failed to create texture, invalid size (0x0)" and it closes. I have tried different file formats, .bmp, .tga, .png, .jpg

I also tried to comment out the hole Texture and Spirit part and it doesn't close right away, however the font isn't rendered correctly, it only shows boxes in different sizes instead of letters.

I have searched but not found anything about this, only found error with regards to paths and thats not a problem, it finds the file.

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anything