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Topics - Marcus

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1
General / Why was sf::Shape split up?
« on: April 08, 2012, 07:18:22 am »
I was wondering why sf::Shape was split up from SFML 1.6 to SFML 2. I tried to convert my nice static base class to SFML2 only to find out sf::Shape were split up into sf::RectangleShape, sf::CircleShape, etc. making it impossible/unclean to have my baseclass control the derived.

I'm also wondering why the simple Line shape was phased out in favor of vertex arrays.

At least have a way of converting between the types to simplify drawing. Now I have to move all my base functions into the derived classes, destroying the point of having clean derived classes.

2
General / nope
« on: April 03, 2012, 05:04:34 am »
nope

3
Graphics / Unsmooth movement/sprite remnants
« on: April 01, 2012, 11:31:16 am »
Hello:

For some reason in SFML, fast moving objects look like they've been rendered multiple times. I know that I'm not rendering them multiple times, and when I take a screenshot I only see 1 image of the object. But to my eyes, it looks like a moving time-lapse photo. Then I look at old games like Contra and see fast moving objects that don't exhibit this.

What am I doing wrong?

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