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DotNet / C# SFML using mono for mac/linux
« on: August 01, 2012, 07:11:53 pm »
Has anyone tried this? Right now I have an C#/XNA project that I have been (very slowly) converting to C++/SFML. I am not very good at C++ and I get stuck on alot of pointer / linker errors. So staying with C# will help the development process
I recently listened to a podcast of a interview with Blendo Games developer. He uses C# with the SFML binding, then uses mono to compile for mac/linux.
http://blendogames.com/news/?p=106
I just wanted to know if anyone has tried this, and any experiences/problems.
I recently listened to a podcast of a interview with Blendo Games developer. He uses C# with the SFML binding, then uses mono to compile for mac/linux.
http://blendogames.com/news/?p=106
I just wanted to know if anyone has tried this, and any experiences/problems.