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Topics - Redemption

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1
Graphics / SFML 2 Sprite Scaling
« on: October 30, 2012, 02:41:08 am »
Hey folks,

I recently upgraded to SFML 2 from 1.6, and noticed a difference in the graphics package. In the old one, when I used "Sprite.setScale" and enlarged the image, it seemed to do some sort of interpolation to create a nice smooth image. In the new one, it just enlarges the pixels so I have an extremely pixelated images. Is there a way to do it the old way?

Thanks!

2
Graphics / Saving resized images
« on: October 09, 2012, 10:01:40 pm »
Hello,

I have a data set, which I convert to a sf::Image object, which I put into a sf::Sprite object, which I then scale, and finally display. What I need to do is save this final, scaled image to a file.

I see that the sf::Image object has a "saveToFile" function, but this will save the original image and not the scaled one. My question is, is there a way to:

a) save the scaled sprite to a file?
b) scale the actual Image object, instead of just the sprite?

Thanks!

3
General / 1.6 Static Linking in VS2010 with MFC in Shared DLL [SOLVED]
« on: August 28, 2012, 09:19:36 pm »
Hello,

I'm using SFML 1.6 in VS2010 (I recompiled from source for VS2010). I use the static libraries, and it works well when the project setting is:
 - "Use of MFC: Use standard Windows libraries"

using this test code:
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
int main(){
        sf::RenderWindow wnd( sf::VideoMode(100,200), "Angled Image");
}

Unfortunately, I need this project to also use some other libraries, which use a MFC shared DLL. So, as soon as I change that setting to:
 - "Use of MFC: MFC in a Shared DLL"

I get a linker error, "error LNK1120: 38 unresolved externals". Does SFML use some libraries that would be included when I set "use standard Windows libraries", but I might have to manually include when I change that? Or, you know, any other reason this setting might mess up my build?

Thanks!

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