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Topics - vaironl

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SFML projects / Embarrassing Project
« on: December 14, 2012, 05:43:10 am »
Hello again Everyone,

As few of you know I'm new to SFML and relatively new to c++. With some previous experience in java.
I'm learning c++ through book reading and console applications.

But today while reading I seriously felt like I wanted to add some color to my progress, and I took all advice I was given aside and started to program in SFML. I din't try to go into the complicated stuff or anything like that... rather I tried porting one of my console applications into a GUI application. Sadly I only got to do rectangles,text labels, and images. I feel that for my very first application, following only documentation and no tutorials, I did somewhat well... it's really basic stuff so please don't laugh at me.

Here's a picture of the screen.


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General / Transferring from java to C++
« on: December 09, 2012, 03:53:31 am »
Hello Everyone,

I'm transferring from Java to c++, and I know that it sounds off-topic but I do come to ask some questions SFML related as well. I actually asked this same question, in some way, in another forum and got suggested to start with SFML rather than openGL or SDL.

I also got suggested to do console c++ programs. But let me explain more about my background and the situation.

I've been programming in Java for about 1.5 year. I actually started learning c++ but had to stop, because my IB Computer Science required Java. Lately I've gotten interested in video games and similar graphic applications. I understand I can do it in Java, and did so. But I want to try it in c++ for fun and to see performance differences.

Any advice that can be given on whether I should first make those "Beginner" applications.. relearn about using classes, and core topics in c++ (Which I will obviously have to do sooner or later)... or could I just jump straight into making graphic applications?

Thanks, for any advice.

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