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Graphics / What's the best way to draw a lot of sprites?
« on: January 07, 2013, 01:23:24 am »
Hello everyone, this is my first post
I'm trying to create a game with an isometric map and I wonder what's the best way to draw it. At first I was drawing all tiles seperately but that was way too slow with a map size of (64x64 tiles). Then I thought I could draw all tiles to a RenderTexture first and just draw that onto the screen. Turned out well - worked really fast. But the problem is the limitation of the size of a RenderTexture. On my older PC I just can't create a RenderTexture that's big enough (and the middle-sized RenderTexutures are way too slow).
Any suggestions?
I'm trying to create a game with an isometric map and I wonder what's the best way to draw it. At first I was drawing all tiles seperately but that was way too slow with a map size of (64x64 tiles). Then I thought I could draw all tiles to a RenderTexture first and just draw that onto the screen. Turned out well - worked really fast. But the problem is the limitation of the size of a RenderTexture. On my older PC I just can't create a RenderTexture that's big enough (and the middle-sized RenderTexutures are way too slow).
Any suggestions?