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Graphics / Sprite rendering messed up.
« on: April 28, 2013, 01:37:29 am »
I am creating a small game engine using SFML in C#, when the engine is rendering a sprite it draws it messed up and not scaled correctly, it is to thin and to small. I tried to use the scale function, but it seems to be a different amount for each image.
Here is my code:
Here is my code: