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Graphics / Smoothing bug?
« on: March 21, 2010, 12:23:15 pm »
The built in image-smoothing don't do as good of a job as pre-anti-aliasing. Not close. But i did manage to get it done in corel draw, by chosing alpha color for the outside, and it can't even be filled with white and then say that white is gonna be alpha. I will get an ugly line then. It has to be no color at all, and alpha. This was a bit harder to do with holes in the tree, because if i chose no color it will become the color of the tree in the hole because of the layer system.
So i used eraser for the holes, and now it looks great ^^.
Btw any tips for a good vector supporting library. I found out about vectors not long ago, and they are so much better for games
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I don't think i will want to change library right now perhaps, but it could be good to know for the future.
So i used eraser for the holes, and now it looks great ^^.
Btw any tips for a good vector supporting library. I found out about vectors not long ago, and they are so much better for games
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
I don't think i will want to change library right now perhaps, but it could be good to know for the future.