Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Richy19

Pages: 1 ... 6 7 [8] 9 10 ... 13
106
SFML projects / SFMLTheora 1.3 - Play videos in SFML
« on: September 16, 2011, 12:45:44 am »
got this

Code: [Select]
Scanning dependencies of target SFMLTheora
[ 50%] Building CXX object CMakeFiles/SFMLTheora.dir/src/SFMLTheora/AudioInterface.cpp.o
/home/richy/libs/SFMLTheora-CMake/src/SFMLTheora/AudioInterface.cpp:32:39: fatal error: SFMLTheora/AudioInterface.h: No such file or directory
compilation terminated.
make[2]: *** [CMakeFiles/SFMLTheora.dir/src/SFMLTheora/AudioInterface.cpp.o] Error 1
make[1]: *** [CMakeFiles/SFMLTheora.dir/all] Error 2
make: *** [all] Error 2

107
General discussions / Compiling the source on Fedora 15
« on: September 15, 2011, 09:52:45 pm »

108
General discussions / The new graphics API in SFML 2
« on: September 15, 2011, 09:38:32 pm »
Laurent, any advances on this or an ETA?

109
General discussions / Compiling the source on Fedora 15
« on: September 15, 2011, 09:32:48 pm »
You do run CMake first right?

110
General discussions / Compiling the source on Fedora 15
« on: September 15, 2011, 09:15:08 pm »
Compiles fine on my pc
Fedora 15, g++ 4.6

111
SFML projects / SFMLTheora 1.3 - Play videos in SFML
« on: September 15, 2011, 08:54:36 pm »
Any chance you can add cMake or Premake for us linux users?

112
DotNet / Playing video in SFML.Net
« on: September 15, 2011, 07:26:03 pm »
With the C++ version you can use one of the extra "plugins" made for SFML, but i wanted to know how you would do this with SFML.Net

113
General / Debug assertion fail!
« on: September 14, 2011, 09:49:37 pm »
You need to define SFML_STATIC and use the static libraries, sfml-xxxxx-s.lib

114
Feature requests / Drawable have depth value
« on: September 13, 2011, 10:07:38 pm »
Quote from: "Groogy"
Probably not but you can fork SFML on Github and add it yourself.


I wouldnt know how or else I would add it to 1.6

115
Feature requests / Drawable have depth value
« on: September 13, 2011, 09:20:16 pm »
Sorry to bother about this again but  just wanted to know if there is any cance this will make it into SFML 2?

116
Network / NPC/AI, How!?
« on: September 12, 2011, 08:32:27 pm »
Well if you do make a thread, link it here.
In the mean time do you have any screenshots?

117
Network / NPC/AI, How!?
« on: September 12, 2011, 06:30:21 pm »
Dont know how you would do this but have you created a thread for this game or anything?
It sounds really cool, would like to have a look at what it ill look like

118
General discussions / The new graphics API in SFML 2
« on: September 11, 2011, 11:05:17 pm »
I think you should create the text, sprite and shape ontop of the current API as you say people use these for convenience.
But if they want more performance they can use their custom classes with the sf::mesh
As far as how to draw them, I think you should keep it with App.Draw(sprite) try and keep it as similar to the current SFML as possible to not break everything

Does this mean that once this is done SFML 2 will be officially released?

119
General discussions / Premake
« on: September 10, 2011, 06:16:28 pm »
you could always give the premake script and the cmake together.

120
System / Using threads to load stuff
« on: September 08, 2011, 08:59:15 pm »
I tried this:

Code: [Select]
void LoadingThreadFunc(volatile bool *isThreadRunning)
{
    // isThreadRunning = true;

    for(int i = 1; i != 51; ++i)
    {
        std::cout << "[LoadingThread] " << i << "/50 has been loaded." << std::endl;
        sf::Sleep(10);
    }

    *isThreadRunning = false;
}

int main()
{

    volatile bool *isThreadRunning;// = true;
    *isThreadRunning = true;

    sf::Thread loadingThread(&LoadingThreadFunc, isThreadRunning);
    loadingThread.Launch();

    std::cout << isThreadRunning << std::endl;

    while(*isThreadRunning)
    {
        std::cout << "Loading" << std::endl;
    }
    return 0;
}


but it just crashes

Pages: 1 ... 6 7 [8] 9 10 ... 13
anything