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Messages - fallahn

Pages: 1 ... 8 9 [10] 11 12 ... 34
136
SFML projects / Re: OSGC - Open Source Game Collection
« on: August 31, 2019, 11:12:39 am »
Thanks! Nice to find someone else who remembers it - at one point (I couldn't remember the name to Google it) I was beginning to think I dreamt it up  ;D

137
SFML projects / Re: SFGUI (0.4.0 released)
« on: August 31, 2019, 11:11:18 am »
I can confirm the same CMake error when configuring on 10.14.6. I can't say *why*, because macOS isn'y my main platform, but removing the relevant parts in the CMakeLists.txt (commenting out lines 108-121) let me make/install SFGUI and build/run the examples. (Note I used make files however, not xcode project files, if that makes a difference)

138
General / Re: Compiling for android with visual studio
« on: August 28, 2019, 08:39:24 pm »
I haven't tried it with SFML but I have managed to convert a few other android libraries to Visual Studio projects - the process should be somewhat similar I think. There's a run-down here: https://trederia.blogspot.com/2017/03/building-sdl2-for-android-with-visual.html

139
SFML projects / Re: OSGC - Open Source Game Collection
« on: August 26, 2019, 12:54:52 pm »
Here's another one - a remake of an old freeware title named Bubble Puzzle 97



Source is here

140
SFML projects / Re: OSGC - Open Source Game Collection
« on: August 13, 2019, 05:50:55 pm »
I updated the itch page a little while ago, but forgot to post here. I've now added a platform game :D


141
General / Re: Wrong Screen ratio
« on: July 13, 2019, 08:43:01 am »
You can use a view to letterbox the screen for monitors with other aspect ratios:

https://github.com/SFML/SFML/wiki/Source:-Letterbox-effect-using-a-view

142
SFML projects / Re: Vagabond - a procedural 2D RPG
« on: July 01, 2019, 04:19:36 pm »
Oh cool, this looks really interesting! I shall definitely have to read your devlogs  ;D

143
SFML projects / Re: OSGC - Open Source Game Collection
« on: July 01, 2019, 04:17:48 pm »
I laughed when I saw "Not tested on animals".  ;D

Hehe - yeah... I have no idea what made me decide to add that. There are actually several different lines which appear at random during loading screens. If you hunt about in the source you can probably find them ;)

144
SFML projects / Re: OSGC - Open Source Game Collection
« on: June 27, 2019, 11:20:00 pm »
Thanks! Looks are nothing without good gameplay of course - so I still have a lot of work to do! :D

145
SFML projects / Re: OSGC - Open Source Game Collection
« on: June 27, 2019, 10:08:03 pm »
I've uploaded an alpha of the second OSGC game, Space Racers, to itch.io - you can read more and find the download here;D



The source for OSGC is on Github, here: https://github.com/fallahn/osgc

146
Is that the only place you use getGlobalBounds() ? I can't see the line numbers in the image to see if you're looking at the line mentioned in the error. This error usually means you forgot to put the () at the end of a function call (and confuses it with a malformed function pointer).

147
General / Re: Problem with MSVCP140d.dll
« on: June 03, 2019, 08:46:21 am »
I'll also note that msvc140d.dll is the debug version (there's a d on the end). You can't redistribute these, you need to rebuild in release mode before putting it on your other computer. Then installing vc_redist.exe from the Microsoft website on your other computer should fix your problem.

148
There's now a DRM-free version for Windows available at itch.io

Find it here

149
SFML projects / OSGC - Open Source Game Collection
« on: May 11, 2019, 12:46:43 pm »
So I started this a little while ago as a place to put all my small game projects / prototypes. OSGC is a front-end browser application which allows games to be created as plugins (compiled as dlls/dylibs/SOs) and simply placed in a plugin directory for the browser to find them.

Right now there's only one game, Drone Drop, but I'm already working on prototyping a remake of one of my earliest projects, Space Racers. Here's a video of Drone Drop in action:



There are windows downloads available on itch.io here: https://fallahn.itch.io/osgc-open-source-game-collection but I also check to make sure OSGC can be built on linux and mac regularly. The source is available on github: https://github.com/fallahn/osgc

If anyone wants to make a game plugin (or contribute to Drone Drop - the maps are made with Tiled!) I'd love to see what they come up with :D

150
Player player;
 

You're not referencing the sprite, it should be:

Player player(playerSprite);
 

ie, there's no default constructor for Player

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