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Window / Problem trying setup and draw window using multiple files
« on: October 04, 2010, 07:07:59 pm »
I'm a beginner programmer looking to try and create a simple game engine in SFML.
I've successfully managed to compile a program that has a movable sprite on a screen while putting everything inside main, but when I want to split it into seperate source files I can't get it to work.
Currently I have three files main.cpp, myengine.h, myengine.cpp
main.cpp
myengine.h
myengine.cpp
The object is to just draw a black window to screen. I'm aware there are probably a plethora of problems with this code, but advice on which direction to look in would be greatly appreciated!
I've successfully managed to compile a program that has a movable sprite on a screen while putting everything inside main, but when I want to split it into seperate source files I can't get it to work.
Currently I have three files main.cpp, myengine.h, myengine.cpp
main.cpp
Code: [Select]
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include "myengine.h"
int main()
{
// Create window and initialise game
MyEngine game;
game.Init(800,600);
// Start the game loop
while (game.Running())
{
game.Events();
game.Draw();
}
return EXIT_SUCCESS;
}
myengine.h
Code: [Select]
#ifndef MYENGINE_H
#define MYENGINE_H
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
using namespace std;
class MyEngine
{
private:
public:
void Init(int height, int width);
void Events();
void Input();
void Update();
void Draw();
void Cleanup();
sf::RenderWindow& GetWindow();
sf::Event Event;
sf::RenderWindow App;
bool m_running;
bool Running()
{
return m_running;
}
void Quit()
{
m_running = false;
}
};
#endif
myengine.cpp
Code: [Select]
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include "myengine.h"
void MyEngine::Init(int height, int width)
{
sf::RenderWindow App(sf::VideoMode(height, width, 32), "MyEngine");
App.SetActive();
App.SetFramerateLimit(60);
m_running = true;
}
void MyEngine::Events()
{
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
Quit();
}
}
void MyEngine::Draw()
{
App.Clear();
App.Display();
}
The object is to just draw a black window to screen. I'm aware there are probably a plethora of problems with this code, but advice on which direction to look in would be greatly appreciated!