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Graphics / Re: Sprite Masking in SFML2
« on: March 31, 2012, 04:08:32 am »
Laurent, (or anyone who could help )
Would that be possible for achieving something like this, that I draw the base sprite and the masking sprite of a specific color (magenta lets say), then in some way tell the rendertarget (or SFML globally) that magenta = full transparent?
Would that be possible for achieving something like this, that I draw the base sprite and the masking sprite of a specific color (magenta lets say), then in some way tell the rendertarget (or SFML globally) that magenta = full transparent?