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Messages - ChronicRat

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181
SFML projects / Re: Killer bubbles from outer space
« on: May 30, 2014, 06:08:59 am »
Are there any plans to make the player movable or is it going to stay static and only be able to rotate?
I think it will be static. I will test on smartphone first, then decide.

Are there going to be different types of "killer bubbles" or is difficulty going to increase purely by adding more/faster bubbles?
There will be some sorts of "gifts" (missles, health, gun cooler) and bubbles count/speed increasing. And the scoreboard!!! =)

182
SFML projects / Re: Killer bubbles from outer space
« on: May 29, 2014, 07:55:02 pm »
Nice work!
By the way, the bubbles remind me a texture that I had seen when working with unity3d.
Thanks! About bubble texture - Google->bubble->Pictures - one of the first. =)

183
SFML projects / Killer bubbles from outer space
« on: May 29, 2014, 06:30:41 pm »
Well, no one need educational game. And here it is - noneducational game. =)



It is in early alpha, but you can play a little with it - https://www.dropbox.com/s/xzz0ntsd188zodu/bubbles.zip

184
Graphics / Re: plzzz help me..
« on: May 19, 2014, 05:47:07 am »
It's useless. Patient is inadequate.

185
General / Re: Convert keyboard::key into char
« on: May 14, 2014, 11:03:15 am »
May be i wrong, yes. And i agree, this function has no need to be called per frame. =)

186
General / Re: Convert keyboard::key into char
« on: May 14, 2014, 10:14:49 am »
This it not reliable nor efficient: key codes may not be a contiguous range of indices, and they may change in the future.
Yes surely, but for now it will work fine and a little bit faster.

187
General / Re: Convert keyboard::key into char
« on: May 14, 2014, 08:47:23 am »
As already said, you can avoid all this code duplication with a macro:
Or use static array static const std::string KEY_NAMES[sfKeyboard::KeyCount] = {"A", "B", "C" ... };

188
Graphics / Re: Making "game text", et cetera
« on: May 08, 2014, 08:33:35 am »
... What?
Sorry, i'm using google translate often. =)

189
Graphics / Re: Making "game text", et cetera
« on: May 07, 2014, 08:18:49 pm »
I think will be better, while sf::Text does not support mark up, to create class which parses source string and holds array of sf::Text objects. Create this class derived from sf::Drawable and sf::Transformable, implement draw and parse (init) function. You'll need just to apply own matrix  to RenderStates in draw function. In your update(float dt) function you can implement any additional effects for show.

190
General discussions / Re: Question on donations
« on: May 07, 2014, 06:32:44 pm »
Are you ok, guys? Developers are creating very good library and it's free. I know well about donation, it is so little sum, it will never enough for spent time. But developers do not forbid us to create commercial products and do not want money for it just donation. And you have the insolence to demand reports!

191
General / Re: Will there be an official Haskell binding?
« on: April 30, 2014, 05:54:46 pm »
I think it will. As soon as possible!

Where did you get your info that there are plans for bindings?  ???
Well, in Russia it called - joke.

192
General discussions / Re: SFML 3 - What is your vision?
« on: April 30, 2014, 05:43:55 pm »
There's been a few times for myself that having the sf::Text hold a reference to a string rather than a value would've been nice. I'd be a fan of the change if it was done.

Was there a design decision as to why it holds a value? I mean, most of the API holds references rather than values.
How good it will be in multithreaded app?

193
General / Re: Will there be an official Haskell binding?
« on: April 30, 2014, 04:06:18 pm »
I think it will. As soon as possible!

194
General discussions / Re: Android and iOS ports available for testing
« on: April 29, 2014, 07:32:01 pm »
I inserted log messages in the onDestroy function, i haven't seen any message. In the same time messages in the terminateMain was displayed.

195
General discussions / Re: SFML 3 - What is your vision?
« on: April 28, 2014, 09:16:48 pm »
But this really is cool:
This does not look cool. Well, for me. =)

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