241
Graphics / Re: Draw very big tilemaps
« on: January 28, 2017, 11:09:34 am »
This is my favourite method of drawing tilemaps. A large map of 1000x1000 tiles or more can be stored in a single texture of the same dimensions, with the bonus of hardware cropping on the GPU and reduction of any tearing artifacts caused by vertex arrays. I believe there is a practical example of it on the SFML wiki.