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Messages - Estivo

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31
SFML projects / Re: SFML Light System - Let There Be Light
« on: December 02, 2013, 07:57:43 pm »
Mess in code. Set intensity to 2.0, manipulate attentuation.

32
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 27, 2013, 07:41:12 am »
Yep, but I'm thinking about block any control of our character. What do you think about that. Time is 20x slower when you're looking into box.

Hah sorry I readed your ask wrong :p I want to complete all basic features like item equip, comsume, story line begin.

33
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 26, 2013, 09:32:41 pm »
bump

Inventory in progress (here player is picking up some items)

http://scr.hu/1j0w/x39th
http://scr.hu/1j0w/nku2t

Bold is name of item. Normal smaller text is description.

34
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 21, 2013, 07:04:40 am »
Thank you ;D I thought that pixelart would be great but clear pixelart isn't work well with that light. It's pixelart with blurs and other stuff that make it like that. I love that style too :p

Remember that light system is Let There Be a Light 1.5.1 . I had to make some changes but it's still running on LTBL.

35
General / Re: sf::String::erase() troubles.
« on: November 20, 2013, 10:42:40 pm »
try this
sf_string.erase(sf_string.end()-1);

36
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 20, 2013, 08:35:22 pm »


Lighting system in editor. Some text on labels are in english, because I played a little bit with Qt Linguist. Have to make light editing in RT, and generating ConvexHull in flight (change one function).

ConvexHull is generated by editor not loaded from file. Editor count where object is solid. This car texture generate about 25 vertexes with accuracy of 4 px (I mean editor check solid pixel every 4 px. With accuracy of 1 pixel all pixels will be checked(with accuracy of 1px this car have about 50 vertexes).

37
SFML projects / Re: SFML Light System - Let There Be Light
« on: November 11, 2013, 10:04:52 pm »
eh if you have linked in project (added as your file) you shouldn't use < >. Use " " for #include.

38
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 11, 2013, 01:31:19 pm »
Still a pretty elementary lighting, but already looks good :D
I know I know, but without lighting it looks worst. In about week I will show map with shadows made in editor but from in-game.

39
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 11, 2013, 12:50:52 pm »
http://warsztat.gd/screens/75f3b1882d983f6a9c4e3efd5c48b1be.png

Added lighting to map editor. IMO maps look much better with lighting ;) Sitll have to do some work with editor.

40
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 08, 2013, 02:02:51 pm »
hah Grim slow down :D My biggest fan ;p Let me complete single player ;) I don't say no for co-op, but at this moment that what I can say is only- maybe :)

41
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 08, 2013, 09:50:36 am »
Thinking about this and I think the best option is only lower the damage ;) Supressed weapons will have have lower damgae.  Thinkig about melee weapons.

42
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 07, 2013, 09:34:00 pm »
It will be, but not only with zombies. There will be some human enemies. Their want your food, weapons and ammo.

There will be few lights in game. Each will gave you different spot.

Weapons will be upgradable. Only loudness, accuracy, reload speed and clip size.

43
SFML projects / Re: Zombination - 2D survival zombie shooter
« on: November 07, 2013, 05:08:02 pm »


Lighting and shooting in action. I have so much work to do to make the game look as I want. Window in left upper corner is skills dialog. Skill exp player can gain from killing enemies. More skill = more type of weapon accuracy.

44
SFML projects / Re: SFML Light System - Let There Be Light
« on: October 02, 2013, 07:55:49 pm »
Try this
m_softShadowTexture->bind(&m_softShadowTexture);
m_softShadowTexture->bind(nullptr);

It's working for me perfectly.

LTBL is not powerful ;) Is simple, easy to use. If you want powerful light library try GLLight by lolz123 (author of LTBL).

45
SFML projects / Re: SFML Light System - Let There Be Light
« on: September 29, 2013, 11:20:46 pm »
Really? Are you new user of sfml or you couldn't read? You have to change some lines. Read errors and documentation of actual API w.

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