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Graphics / Re: Making 3D SFML
« on: May 11, 2013, 02:31:23 pm »2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUseProgram imported
2>nephilim-d.lib(CGL.obj) : warning LNK4217: locally defined symbol _glewInit imported in function "void __cdecl cglPrepareExtensions(void)" (?cglPrepareExtensions@@YAXXZ)
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetActiveUniform imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetProgramiv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewDeleteShader imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetShaderInfoLog imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetShaderiv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewCompileShader imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewShaderSource imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewCreateShader imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewDeleteProgram imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetProgramInfoLog imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewLinkProgram imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewAttachShader imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewBindAttribLocation imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewCreateProgram imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniform1i imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetUniformLocation imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniformMatrix4fv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniform4fv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniform3fv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniform1f imported
2>nephilim-d.lib(CGL.obj) : warning LNK4217: locally defined symbol _glewInit imported in function "void __cdecl cglPrepareExtensions(void)" (?cglPrepareExtensions@@YAXXZ)
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetActiveUniform imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetProgramiv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewDeleteShader imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetShaderInfoLog imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetShaderiv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewCompileShader imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewShaderSource imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewCreateShader imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewDeleteProgram imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetProgramInfoLog imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewLinkProgram imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewAttachShader imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewBindAttribLocation imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewCreateProgram imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniform1i imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewGetUniformLocation imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniformMatrix4fv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniform4fv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniform3fv imported
2>nephilim-d.lib(Shader.obj) : warning LNK4049: locally defined symbol ___glewUniform1f imported
But it is normal I believe as GLEW is being linked twice (statically)